Tuesday, April 16, 2013

JAC MAN

Jac Man

Jumping Pacman



In 2013, I took the Computer Graphic course in Mahidol University and I chose to make a game as my final project. JAC MAN came from Jumping Pacman. The gameplay is simple, just like ordinary Pacman unless he can jump.

I responsible for Python Programming, 2D Art & Animation, AI Programing and Sound Effect.



For art, I uses the concept of neon style to improve the aesthetic.



Player will play as Jacman who has to eat all dots while staying away from enemies. Jacman can also jump but his jumping ability has a cool down too.




Each enemy has its own behavior. Blinky is the simple one, always chasing directly while Pinky will choose the different decision from Blink which make they the perfect chasing duo. Moreover, Blinky will increase his speed when Jacman can eat most dot in level. Inky in JacMan has random movement which make player unable to guess. The last one, Clyde, he is the most dangerous enemy because he pretends to ignore Jacman; however, when Jacman comes in his range, he will start to chase Jacman.



Nevertheless, I also made the nightmare mode to increase challenge and make it more exciting. In nightmare mode, the background will shire more reddish and all enemies will move faster.

Wednesday, February 20, 2013

Empire Bot

Empire Bot

Multiplayer Strategy Game

Finalist National Software Contest 2013

In 2013, my friend, Piyawut, and I entered the National Software Contest 2013 with the game named, Empire Bot which combines the Strategy game with Tower Defence game.





After the biggest World War of humanity, war not only destroyed the humanity but also the entire kingdom of living. The planet has become a wasteland. However, something which was created by human can survive, they are artificial intelligences which were programmed to adapt and learn to survive. The time has passed, they produce many of their own kind, too many. Therefore, they lack of resource, the most valuable resource for them, which is Energy. After that, the war has begun again and separated those artificial intelligences to two empires which are Wisler and Brutilos.



Player can build their turret to protect their base. Each turret has their own ability, player has placed it Strategically.



Moreover I also designed the Attack mode which can let player to attack other player bases. Attackers can place their armies by themselves, they also can decide which position is the best tactic to make the armies become strong. Each unit has the unique ability too.


Player can attack other by the warp gate and can create the unit in the factory.


To build the new unit which used for attacking, players have to use their energy which can get by killing incoming enemy and your attack army can reach the enemy base.

I responsible for design a game, drawing the sprite, composing the background music and sound effect and creating the share and challenge function for Facebook.

Some of my work in Empire Bot :

Wisler Unit : W Speeder

First edition for battle ground (Fixed Path)